ATRAX CORP // CLASSIFIED DATABASE

MISSION LOG

10+ years of completed operations across all platforms.

ACTIVE OPERATIONS

OP-001 ● ACTIVE
GOODGAME STUDIOS
SR. LIVEOPS GAME DESIGNER
JAN 2026 — PRESENT
LIVEOPS EVENTS ECONOMY
Designing Alliance Raid Events, scalable progression systems, and modernising legacy features.
OP-002 ● ACTIVE
GHOUL FRIGHT
GAME DESIGNER
2026 — PRESENT
GAME DESIGN
Designing the core game experience for Ghoul Fright.

COMPLETED MISSIONS // HIGH PRIORITY

OP-003 ■ COMPLETE
BIG C // MARIMB AI
GAME DESIGNER
NOV 2024 — DEC 2025
EDUCATIONAL AI RHYTHM
Led rhythm-based educational game for children with disabilities. AI-driven Dynamic Difficulty system. Partnership with Nottingham University.
OP-004 ■ COMPLETE
AARDMAN // NETFLIX
CHICKEN RUN: DAWN OF THE NUGGET
GAME & LEVEL DESIGNER
OCT 2023 — OCT 2024
AAA CONSOLE NETFLIX
Owned GDD and feature docs. Designed levels and gameplay systems. Collaborated with Netflix to reach AAA quality targets.
OP-005 ■ COMPLETE
PIXELYNX // NIANTIC
MUSIC METAVERSE
GAME & SYSTEM DESIGNER
MAY 2022 — AUG 2023
WEB3 MOBILE AR LIVEOPS
Core systems, progression, UI and live ops design. Balanced Web3/NFT reward loops. Geolocation mobile game with Niantic.
OP-006 ■ COMPLETE
COATSINK // OCULUS // UNIVERSAL
JURASSIC WORLD AFTERMATH
GAME DESIGNER
JAN 2020 — FEB 2022
VR OCULUS AAA IP
VR gameplay systems and level design. Prototyped weapons and tools. Improved AI encounter quality through structured testing.

PRIOR MISSIONS // ARCHIVE

OP-007 □ ARCHIVED
HOME, HIT & RUSH
GAME DESIGNER
DEC 2018 — DEC 2019
PC CONSOLE MULTIPLAYER
AAA multiplayer battle royale from ground up. Rules, narrative, features and cross-department coordination.
OP-008 □ ARCHIVED
SAILOR CATS
GAME & ECONOMY DESIGNER
MAY 2018 — AUG 2018
MOBILE F2P
F2P mobile game design. Economy planning and balance.
OP-009 □ ARCHIVED
ZUNDRAL
GAME DESIGNER
SEP 2017 — MAY 2018
MOBILE STRATEGY MULTIPLAYER
Core concept, vision and mechanics. UI/UX design for accessibility.
OP-010 □ ARCHIVED
CEV // GAME DESIGN PROFESSOR
INSTRUCTOR
NOV 2016 — JUL 2017
EDUCATION GDD
Taught GDD, level design, flow, rewards, prototyping, balancing, UI, marketing and monetisation.
OP-011 □ ARCHIVED
STARTLOOPS STUDIOS
SR. GAME DESIGNER
OCT 2016 — MAY 2017
PROTOTYPING IP
GDDs and prototypes for famous franchise owners. Mechanics, economy and monetisation balancing.
OP-012 □ ARCHIVED
RECOTECHNOLOGY // YASAI NINJA
LEVEL DESIGNER
OCT 2016 — MAY 2017
STEAM PS4 XBOX CO-OP
3D hack-and-slash co-op with 2D platforming. Released on Steam, PS4 and Xbox One.
OP-013 □ ARCHIVED
WIPROJECTS // AURORA SWEET ADVENTURE
DESIGNER & PRODUCER
JAN 2016 — JUL 2016
MOBILE MATCH-3 F2P
Match-3 mobile game. Metrics analysis via DeltaDNA. Managed international dev teams.
OP-014 □ ARCHIVED
HOPELESS
GAME & LEVEL DESIGNER
OCT 2016 — MAY 2017
PROTOTYPING IP
GDDs and prototypes for franchise IP owners. Mechanics and economy balancing.
OP-015 □ ARCHIVED
CAT BALL
GAME & LEVEL DESIGNER
SEP 2014 — DEC 2015
MOBILE F2P UNITY
F2P mobile game with gyroscope-based skill mechanics. Unity, Photoshop and Blender.
MISSION STATISTICS:
> TOTAL OPERATIONS15
> PLATFORMSPC, CONSOLE, MOBILE, VR, AR
> YEARS ACTIVE10+
> AAA PARTNERSHIPSNETFLIX, UNIVERSAL, NIANTIC, OCULUS
> SPECIALISATIONSGAME DESIGN, LIVEOPS, ECONOMY, VR, WEB3