ATRAX CORP // CLASSIFIED DATABASE

MISSION LOG

10+ years of completed operations across all platforms.

ACTIVE OPERATIONS

OP-001 ● ACTIVE
GOODGAME STUDIOS
SR. LIVEOPS GAME DESIGNER
JAN 2026 — PRESENT
LIVEOPS EVENTS ECONOMY
Designing Alliance Raid Events, scalable progression systems, and modernising legacy features.
OP-002 ● ACTIVE
GHOUL FRIGHT
GAME DESIGNER
2026 — PRESENT
GAME DESIGN
Designing the core game experience for Ghoul Fright.
OP-003 ● ACTIVE
INTEGRA LABS
FOUNDER & DIRECTOR // AI IMPLEMENTATION
APR 2026 — PRESENT
AI ENTERPRISE POULTRY TOOLS
British company that integrates AI into businesses, mainly in the poultry industry. Websites, apps, tools, reports and documents to optimize production quality and operational efficiency.

COMPLETED MISSIONS // HIGH PRIORITY

OP-004 ■ COMPLETE
BIG C // MARIMB AI
GAME DESIGNER
NOV 2024 — DEC 2025
EDUCATIONAL AI RHYTHM
Led rhythm-based educational game for children with disabilities. AI-driven Dynamic Difficulty system. Partnership with Nottingham University.
OP-005 ■ COMPLETE
AARDMAN // NETFLIX
CHICKEN RUN: DAWN OF THE NUGGET
GAME & LEVEL DESIGNER
OCT 2023 — OCT 2024
AAA CONSOLE NETFLIX
Owned GDD and feature docs. Designed levels and gameplay systems. Collaborated with Netflix to reach AAA quality targets.
OP-006 ■ COMPLETE
PIXELYNX // NIANTIC
MUSIC METAVERSE
GAME & SYSTEM DESIGNER
MAY 2022 — AUG 2023
WEB3 MOBILE AR LIVEOPS
Core systems, progression, UI and live ops design. Balanced Web3/NFT reward loops. Geolocation mobile game with Niantic.
OP-007 ■ COMPLETE
COATSINK // OCULUS // UNIVERSAL
JURASSIC WORLD AFTERMATH
GAME DESIGNER
JAN 2020 — FEB 2022
VR OCULUS AAA IP
VR gameplay systems and level design. Prototyped weapons and tools. Improved AI encounter quality through structured testing.

PRIOR MISSIONS // ARCHIVE

OP-008 □ ARCHIVED
HOME, HIT & RUSH
GAME DESIGNER
DEC 2018 — DEC 2019
PC CONSOLE MULTIPLAYER
AAA multiplayer battle royale from ground up. Rules, narrative, features and cross-department coordination.
OP-009 □ ARCHIVED
SAILOR CATS
GAME & ECONOMY DESIGNER
MAY 2018 — AUG 2018
MOBILE F2P
F2P mobile game design. Economy planning and balance.
OP-010 □ ARCHIVED
ZUNDRAL
GAME DESIGNER
SEP 2017 — MAY 2018
MOBILE STRATEGY MULTIPLAYER
Core concept, vision and mechanics. UI/UX design for accessibility.
OP-011 □ ARCHIVED
CEV // GAME DESIGN PROFESSOR
INSTRUCTOR
NOV 2016 — JUL 2017
EDUCATION GDD
Taught GDD, level design, flow, rewards, prototyping, balancing, UI, marketing and monetisation.
OP-012 □ ARCHIVED
STARTLOOPS STUDIOS
SR. GAME DESIGNER
OCT 2016 — MAY 2017
PROTOTYPING IP
GDDs and prototypes for famous franchise owners. Mechanics, economy and monetisation balancing.
OP-013 □ ARCHIVED
RECOTECHNOLOGY // YASAI NINJA
LEVEL DESIGNER
OCT 2016 — MAY 2017
STEAM PS4 XBOX CO-OP
3D hack-and-slash co-op with 2D platforming. Released on Steam, PS4 and Xbox One.
OP-014 □ ARCHIVED
WIPROJECTS // AURORA SWEET ADVENTURE
DESIGNER & PRODUCER
JAN 2016 — JUL 2016
MOBILE MATCH-3 F2P
Match-3 mobile game. Metrics analysis via DeltaDNA. Managed international dev teams.
OP-015 □ ARCHIVED
HOPELESS
GAME & LEVEL DESIGNER
OCT 2016 — MAY 2017
PROTOTYPING IP
GDDs and prototypes for franchise IP owners. Mechanics and economy balancing.
OP-016 □ ARCHIVED
CAT BALL
GAME & LEVEL DESIGNER
SEP 2014 — DEC 2015
MOBILE F2P UNITY
F2P mobile game with gyroscope-based skill mechanics. Unity, Photoshop and Blender.
MISSION STATISTICS:
> TOTAL OPERATIONS16
> PLATFORMSPC, CONSOLE, MOBILE, VR, AR
> YEARS ACTIVE10+
> AAA PARTNERSHIPSNETFLIX, UNIVERSAL, NIANTIC, OCULUS
> SPECIALISATIONSGAME DESIGN, LIVEOPS, ECONOMY, VR, WEB3, AI